Prevention of incidents - incidents like fire, radroach infestation or raiders attacks.
Collecting Caps - you can do it by selling weapons and outfits, exploration of wasteland, collecting work results and training your dwellers. Extinguish the fire - you have to extinguish a certain amount of fires. Their satisfaction will gradually increase. Slower but still effective way is to send the dweller to work that he or she likes. The easiest and the fastest way to do this is to send male and female to the living room where after flirting they will go to the bedroom and the women will get pregnant - that's what is going to make her 100% happy. Increasing dwellers' satisfaction to 100% - happiness of certain number of dwellers must reach a maximum. Upgrading rooms - all explained in "Rooms" chapter. If you don't want the woman to get pregnant, send both dwellers back to their work after the dance. Dancing dwellers - Flirt leads to dance and dance leads to the bedroom, which will finally lead to a pregnancy. Check the accident risk - if it's higher than 40%, then the rush will probably fail.įlirt leads to dance and dance leads to the bedroom. Successful "rush" your work - select the "Rush" option after pressing a specific room to try to rush its work. Sending dwellers to explore the wasteland- explained in "Exploration, weapon and outfits" chapter. Merging rooms - you have to merge two small rooms in one large.
You gain the access to training rooms when your Vault population reaches 24 dwellers Improving the dwellers statistics - improving of one of S.P.E.C.I.A.L skill in one of training rooms let you achieve this objective. Collecting Stimpaks - produce them in room called "Medbay". Collecting weapons and outfits - weapon and outfit can be found while exploring the wasteland ("Luck" is very useful while doing it) as well as in lunchboxes. From time to time you can use a "rush" option to accelerate your work - if you succeed, the production is finished straight away. Just wait until the production if finished, you can repeat it several times if it's necessary. Collecting resources - you have to collect certain amount of a raw material. If you're supposed to give 3 weapons, you'll need to have 3 different pop guns - using the same one for three different dwellers won't work. You can give it to the dweller and then take it back to achieve an objective.
Arming with weapons or giving an outfit - give any weapon or outfit to any dweller. You can move the dweller to another room and then move him back to the first one to achieve an objective (if he worked there before you begun the objective) Assigning dwellers to the right room - choose a dweller with a right skill and assign him to the right room. If your dwellers are assigned to the right work, it will increase your production.